Challenge
Matthew McLemore accepted the challenge of designing the Halo Waypoint UI as a mobile-first prototype for a hire review. He aimed to bring the interface to life with micro-interactions, parallax scrolling, and strict adherence to touch-target, spacing, and gesture guidelines. 
Process 
Use FIGMA to create a design system with color styles, typography, iconography, including states and micro-animations using prototyping features like smart-animate and after-delay. He conceptualized responsive auto-layout stacks, simulated parallax with layered scrolling groups, interactions, taps for navigation, drags for pull-to-refresh, and staggered reveals. To really make it challenging, Matthew did all this, starting with a finely crafted UX Development Prompt. 
Results

FIGMA delivered a rapid, interactive Halo Waypoint prototype: a mobile-first layout with immersive parallax effects, dynamic micro-animations covering all key screens with detailed UI elements—challenge cards, profile interactions, real-time messaging, and customizable settings—while aligning with iOS guidelines and Halo’s aesthetic. The outcome provided a fully functional prototype to demonstrate his ability to create engaging gaming interfaces that could attract potential clients. 

You may also like

Back to Top